With a background in ICT Product Development I often combine hardware and software development in my projects:
ChillFish attempts to disguise a general breathing exercise as a computer game, where the game avatar is controlled by the child using respiration. By combining medical knowledge on respiration and relaxation with game design principles, ChillFish is a tool that can assist children towards the benefits of a calm deep breath. ChillFish is the first respiration tool designed for children and built entirely in LEGO.
The interactive bike installation for the Tour de Denmark is a multiplayer game for up to three co-located players that was designed and developed for the Danish national television as part of Tour de Denmark 2015. The gameplay is simple, get / bike as long as you can for two minutes. [...]
lavaTree also referred to as the Ambient Lou Project started as a funny side project to the problem of going all the way to the restrooms - just to find out that both are occupied (then walk back, wait, look again. repeat.). The installation has been running for almost three years, [...]
The Posture Suspenders senses posture in real-time and via vibration alerts the user to bad posture. Thereby the user develops muscle memory for correct posture. Slouching: Slouching not only makes you look bad it also causes long-term damage to your health. A bad posture can result in back pains, [...]
Announced in 2012 Race by Hearts was the first collective heart rate monitor for smartphones. Today (in 2016), Race by Hearts is still the only smartphone application on Apples App Store that enables athletes to monitor, share and compare their own heart rate, intensity level (based on percentage of max heart rate), and intensity zone with teammates during workouts.
The Habit Aware Mouse provides high accuracy sensing of whether a user’s fingers are hovering above the mouse. This kind of hovering is known to cause pains in the forearm. The integration of transparent sensing in existing products enables medical researchers to gain new insights on unhealthy habits. The Habit [...]
In the year 2011 a lot of people spend most of their day in front of their work desk working or procrastinating, and the few times they leave their desk it is often to go to the bathroom, get coffee or eat launch. The Break-O-Meter is a personal device that [...]
Social Shadows is a project developed for Hasle Library near Aarhus, Denmark. The focus for this project was to engage kids and teenagers, most of them with an immigrant background, in the library and make the library a good place to hang out, have fun and meet other young people. [...]
The Motorized Facebook Thumb is an interactive installation that physically reacts to the virtual ‘likes’ on a Facebook-page. In a world where the Facebook inspired ‘like’ has become an integrated part of our language and where people all around the world pushes the like’-button on Barak Obama’s, Pepsi’s or even Britney Spears’ [...]
AR Tower Defence is a tangible and augmented reality version of the classic game ‘Tower Defence’. Often the biggest drawback with augmented reality installations and programs is that you need a camera and a see-through-display to experience them. With AR Tower Defence our goal was to create a richer user [...]
Energy harvesting playground is a tangible interaction playground for kids and adults to have fun together and to harvest human energy. There are four features in energy harvesting playground, each of them has different functions and components as following: 1. Self-Sufficient Power Supply While biking and seesawing, human energy can [...]